Aidan Patrick
Aldebaran Securities Tauri Federation
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Posted - 2011.04.27 23:36:00 -
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Edited by: Aidan Patrick on 27/04/2011 23:39:20 Chat Windows We need better tabbing on chat windows... and as much as it pains me to link a picture to the windows OS.. this is what I mean. Instead of just one row of chat channel tabs, we can have multiples instead of it shrinking channel names and moving stuff to a drop down list if you want it all in one big chat window. This would save those of us who are in many channels a lot of hassle, especially when it comes to organizing where in your UI they are all going.
EDIT: Also have the order of our chat windows stick. I can't stand having a different order on my chat tabs almost every time I log in.
The Local Channel Allow us to detach the members list of local from the chat window itself. A big chunk of veteran players don't even bother speaking in local, and only care about it's use as an intel tool.
Additionally, I would like to see data from local displayed on our Neocom by means of having the colored overview symbols on it with a number next to it that designates how many people of that standing are in the system with you. My vision is displaying this similar to how people report stuff in nullsec security channels:
-3 XYZ-12 Solar System
Current Location Information (Top Left Corner) Allow this to be moved, or even hidden. Also disconnect the waypoint information and let us move that around as well. I'd like to see the ability to have my route spanned across the length of the top, bottom or even side of my screen, instead of wrapping around every 2 inches.
Update the HUD The main ships interface for our weapons, health display and the buttons attached to it needs to be changed. Right now while we do have a moderate bit of control over it, the shape and size of it is over-all un-appealing. I'd like to have the ability to choose a box-shaped HUD that will be easier to implement into my overall UI organization.
The Overview This is core to how the game is played. Honestly I don't know how to re-engineer it to be better over-all, however having the option to have essentially two rows of data for a target would be nice.
Heres what I'm picturing: Instead of having one row and stretching your overview across a quarter of your screen (I'm on 24" 1920x1200) in order to be able to view the tag, icon, distance, name, type, corp ticker, alliance ticker, velocity & transversal, I'd like the ability to have a second row so I can have more data per target on my overview without having to stretch the over-view even further than it is now.
Yes, something like that means more scrolling when in larger engagements - but ultimately I think it would make the feel in-combat a lot better to me.
Directional Scanner Let us set the distance in AU. (ex. enter 1.5 to get 1.5 AU Distance) instead of kilometers. I know the kilometer system exercises a fantastic amount of control, but it makes getting smaller pinpoint D-Scans a royal pain in the tuckus.
Also, make it easier to select the smaller d-scan angles. Rigt now you can spend 5-10 seconds adjusting to get it to the correct D-Scan angle when you'r in the low ends.
Third, add a checkbox that puts a circle on screen that shows the area the D-Scan will cover. This will add a great aid not only for those of us who have been playing for years, but also for new players as well.
Overheating Right now the status of overheating can be misleading. For example when you toggle overheat it doesn't actually toggle until the next module cycle. We need a way to see before that module cycles if our request went through so we don't have to button mash to make sure our request to stop/start the module overheat when through. This needs to be done on a per-module level; as people like me will use hotkeys to overheat each specific module manually and turn each one on/off as needed.
- Aidan Patrick
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